The lost gift

Game design

Level design

Narrative design

Puzzle design

April - June 2020 school project (8 weeks), game concept

This was a free project, we were allowed to make whatever we wanted.

We created a design for a puzzle adventure game set in a world that was once home to a great civilization that got wiped out and forgotten. The main character Reperit (means found in Latin) finds an old ruin full of ancient technology and magic. She moves through it by solving puzzles using this old technology as its center.

Voor dit project heb ik het game design, narrative design, puzzle design gedaan. Daarnaast ook een deel van het level design.

Project in collaboration with: Marit de Lange (character art), Sjors Platjouw (programmer) and Jeremy Koskamp (environment art).

This page is not finished -> work in progress