Tale of the headless giant
Game design
Balancing
Team lead
Audio placement
November - December 2019 school project (4 weeks), game prototype
For this project we had to make a game that combines physical and digital space. Our starting point was that we wanted to work with asymmetric gameplay and asymmetric information. It was quickly decided the game should be multiplayer and that we would use VR.
In the four weeks we had we built a 2-player VR tower defense game that highly relied on communication and was fun to play. The game uses only one VR headset with two players. Player 1 is wearing the VR headset, player 2 is blindfolded and has two controllers in hand and two extra trackers attached to their ankles. The player that has vision, the commander, is on top of a high tower and sees enemies approach. This player has to tell the giant, the blindfolded player, where the enemies are so he can kick them and keep them away from the tower. During the game the tower takes damage when enemies attack it, when the tower breaks the game is over.
For this project I did the game design and balancing and looked for- and found sounds for the game on internet.
One page design poster
Models, illustraties, textures en skybox door: Miranda Vollenberg, Marit de Lange en Annalie BrunsPlaytest progress poster: biggest issues en fixes
logo illustratie door Annalie Bruns