Geck
Game design
Level design
Unity tile editor
Mobile game
April - June 2020 School project (8 weeks), mobile game.
Geck is a 2D platform climbing adventure game. The player can climb onto anything and let go at any moment to jump. The main character is a gecko that gets abducted by a bird of prey at the start of the game. After escaping the bird's claws, he travels the world to return to his family. This demo contains two levels: the desert and the jungle.
For this project the game design was created together. I designed and created the jungle biome and part of the deciduous forest and gecko home cave biome in the Unity tile editor. I also programmed a couple of small features such as picking up the flowers (collectibles) and the menu of the game.

one-minute impression